Set the Cash on your account and the balance you want, and a verified player plays live matches on the objective, reviving, hauling supplies and holding the Control Zone until your account holds the target. Compare booster offers, follow every match in the order chat and spend the Cash at the vendor on the kit you actually want.
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From your request to your booster getting paid. Five simple steps and you stay in control the whole time.
01/ Create and compare
Create your request and pick the best offer
Instead of paying a fixed predetermined price, you create an order that reaches verified boosters. Each of them can propose their own price, delivery time and approach.
02/ Payment & details
Complete secure payment and provide your details
Complete secure payment and provide the account and contact details required to start the order. Your money is not sent to the booster yet - it is held safely until you confirm the finished job.
03/ Order started
Order starts - chat with your booster any time
The booster you selected contacts you and starts the job. Track progress in real time until completion - and chat with your booster whenever you want, so you can ask about progress at any moment.
04/ Deliver and verify
Booster delivers and submits proof
When the job is done your booster submits proof of completion straight to you. You review it and decide. Accept it if everything checks out or reject it if something is off. Nothing is finalized without your say.
05/ Confirm and pay
Booster is paid only after you confirm
The booster receives money only once the order is completed and only when you confirm everything is OK. Until that moment your payment is held safely. If something goes wrong you keep the ability to request a refund at every step. Your money stays protected.
FAQ
Cash Farm — Frequently Asked Questions
Wardogs Cash Farm raises the Cash balance of your account from what it holds now to the amount you choose. Cash is the in-game money you spend at the vendor on weapons, attachments, armor and vehicles, and it is earned only by playing. A verified player plays live matches on your account until the balance reaches the target you set in the order form.
Cash comes from playing the objective: reviving teammates, supply and transport runs, logistics and time spent holding the Control Zone. Kills alone are not the efficient path, so a booster who knows the game picks matches and tasks that pay the most per hour. The roles used along the way earn XP as a side effect, but the order targets money, not levels.
The order is a target balance. In the form you enter the Cash your account holds now and the balance you want, from 0 up to 2,000,000, in steps of 50,000. The booster plays until the account shows the target, so you pay for the difference and not for a fixed number of matches. If you want more than 2,000,000, place a second order once the first is delivered.
You spend Cash at the vendor on weapons, attachments, armor and vehicles. Most items carry two costs: a one-time unlock and a vendor price paid again every life you carry the item. The AK74 is $10,000 to unlock and $1,600 per life, the FAL is $6,500 per life and Level 1 armor is $400 per life. Because the per-life price repeats, a large balance is what lets you keep running an expensive kit.
Start from the kit you want to run and how many lives you expect to spend with it. Everyone begins each life with $10,000 and Cash persists between matches, so a functional kit under $1,500 per life is covered by a modest balance, while a heavy one above $10,000 per life drains a balance fast. As an example, an AK74 with Level 1 armor costs $2,000 per life, so one 50,000 step covers about 25 lives. Add the unlock costs of items you do not own yet, and order a little above that figure.
Cash is seasonal. At a season reset Cash and level progression are wiped, and only Gold Bars and the cosmetics bought with them stay on the account. Leftover Cash is converted into Gold Bars, which are permanent but buy cosmetics only, so Cash you did not spend on gear becomes cosmetic currency rather than lost. Season 2 has been announced for 15 October 2026, so order the amount you will spend before the reset.
Gold Bars are the permanent currency of Wardogs: they survive every season reset and buy cosmetics only, never gear that affects the fight. In the order form you can tick the option to convert part of the Cash into Gold Bars, and you tell the booster in the order chat how much you want converted. Everything you do not convert stays as Cash for the vendor. If you leave Cash unspent, the game converts it at the next season reset anyway.
No. Cash buys items, but it does not unlock role levels, and a level gate still has to be passed before the vendor will sell you the item. The roles the booster uses earn some XP as a side effect, which is a bonus and not something we promise in numbers. If you need the levels, order Class Leveling for one role or Account Leveling for the Wardog level, and if you want both in one order, describe the mix in a Custom Request.
Every order is played by hand by a verified player in normal matches, with no bots, no scripts and no exploits. The Cash is earned the way the game intends, through objective play, and nothing on the account is changed beyond what the order says. Wardogs’ publisher restricts account sharing and boosting in its terms, so no honest service can promise zero risk. If you prefer not to share a login, order Rent a Booster, where the player joins you in your own session.
It depends on the amount, the booster’s playing hours and how well the matches go, and the order page quotes a start time before you pay. Cash arrives match by match as objectives are completed, so a small step is a short job and a balance near 2,000,000 is a long one. Priority puts your order first in the queue. Your booster reports the pace in the order chat, and you can watch the balance grow if you take the stream option.
Wardogs is currently available on PC through Steam only, so the platform field offers PC. Bulkhead has announced PS5 and Xbox versions, but they have not launched, and we add a console option the day they do. The game has been in Steam Early Access since 10 September 2026, so prices and numbers can shift with patches. Your booster works against the live game, not an old guide.
Your account holds the Cash balance you ordered, minus the part you asked to convert into Gold Bars, which sits in your Gold Bars instead. We do not spend anything on your behalf: no items are bought or unlocked, so the whole balance is yours to spend at the vendor. You confirm the result on the order page, and if the target was not reached, support sorts it out before the order closes.
After payment you get an order page with a chat to your booster, status updates and, if you ticked the stream option, a live view of the matches. Messages reach the booster at any hour, and our support team answers around the clock if the booster does not. If an order cannot be delivered you are refunded under our refund policy. The money is held until you confirm the result, so you never pay for Cash that is not on your account.
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Hand-Played by Verified Boosters
Any Balance up to 2,000,000 Cash
Live Order Chat and Optional Stream
24/7 Live Support
What Sets Us Apart
Why Users Trust Us
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We protect your account and data at every step. We use secure payments, SSL, trusted procedures and solutions like VPN where needed.
Better Prices Through the Offer System
You don't pay a fixed calculator price. Create an order and let verified boosters submit their own offers so you can pick the best balance of price, speed and quality.
Fast Order Start
Once your order is live, boosters can submit offers right away. You pick the one that fits your price, reviews and delivery time - no random booster assignment.
24/7 Support
Have a question, an issue with your order or want to clarify something? Our Discord support is available almost around the clock and helps at every stage.
About This Service
What a Wardogs Cash Farm order includes
A target balance, earned match by match by a verified player — here is what you get and what you decide.
01
What is included
Everything needed to move your Cash balance from where it is to the amount you ordered.
Cash on your account raised to the target, up to 2,000,000
Cash earned in real matches on the objective, played by hand
Live order chat with your booster, plus a stream if you add it
Part of the Cash converted to Gold Bars, if you ask for it
02
How the order runs
From the form to the confirmed balance, in four steps you can follow in the chat.
03
Before you order
Four things worth checking so the order matches what you need.
Cash is seasonal; leftover Cash becomes Gold Bars at the reset
Items cost an unlock plus a vendor price paid again every life
Cash does not unlock levels; those are a separate order
Wardogs is on PC only; consoles come after they launch
On This Page
How Cash is earned
Cash in Wardogs is earned in matches, and the matches pay for objective play. Reviving teammates, supply and transport runs, logistics tasks and time spent holding the Control Zone are what fill the balance, while a pure kill chase fills it slowly.
The same play also trains the roles that carry it out, so a Cash order produces some role XP on the side. It is a bonus, and it is not what the order is for; if you need levels, Class Leveling and Account Leveling are the services built for that.
A hired player saves time because efficiency is a choice: the order of tasks, the matches worth joining and when to leave a lost fight all change how much Cash an hour brings. The booster tells you the pace in the order chat, so you can judge the order against the hours played.
What the vendor charges
Items in Wardogs usually carry two costs. The first is a one-time unlock, and the second is a vendor price you pay again every life you carry the item, which is how the economy drains a balance over a session.
The AK74 is $10,000 to unlock and $1,600 per life. The FAL costs $6,500 per life, and Level 1 armor costs $400 per life. Every life starts with $10,000, and Cash persists between matches, so the starting money covers a cheap kit and the rest comes from your balance.
That is why Cash and levels are separate services. Cash pays the vendor, while a level only opens the right to buy, and a level gate still applies to each item. If you want both for one named weapon or vehicle, a Custom Request can price them together.
Seasons, Gold Bars and resets
Wardogs runs in seasons. At the end of each one Cash and level progression reset, and only Gold Bars and the cosmetics bought with them stay on the account. Gold Bars are the permanent currency and they buy cosmetics only, never gear.
Leftover Cash converts into Gold Bars at the season reset, so unspent Cash is not wasted, it just stops being gear money. If you know you want cosmetics, you can ask for part of the order to be converted now, and the booster handles it in the order chat.
Season 2 has been announced for 15 October 2026, and the game has been in Steam Early Access since 10 September 2026, so patches can also move prices. The rule is to order what you will spend before the reset, and to ask your booster for the ETA when the date is close.
How much to order, and account safety
Size the order from the kit you plan to run. A functional setup under $1,500 per life is cheap to sustain, and a heavy one above $10,000 per life empties a balance quickly, so those are two very different orders. These are examples to help you think, not promises about any particular outcome.
Wardogs’ publisher restricts account sharing and boosting in its terms of service, and we will not tell you that any service is undetectable or guaranteed, because that would be a promise nobody can keep. What we can promise is how the work is done: by hand, in normal matches, with no bots, scripts or exploits.
If you would rather not hand over a login, Rent a Booster puts a verified player in your own session by the hour, so no credentials change hands and you can farm the objective together. For the Cash Farm order itself, the order chat reaches the booster at any hour, support answers around the clock, and payment is held until you confirm the result.
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