Clash Royale Tracker & Stats – trophies, cards, battles – Boosting24

Clash Royale Tracker

Clash Royale stats, free

A Clash Royale tracker that remembers what Supercell forgets

Paste a player tag and you get trophies, Path of Legends progress, the full card collection at its real in-game level, the current deck, the clan and every archived battle — no login, no download, and the player is never told the lookup happened.

The numbers come from Supercell's own API through RoyaleAPI's proxy, which reads exactly what the in-game profile shows. A card's level, though, is reported relative to its rarity rather than the number the game prints — we convert it once, on the way in, so what you see here always matches the client.

Everything here is free and stays free. We sell Clash Royale trophy boosting, and the tracker is how people find us — so it has to be worth using on its own.

  • Trophy history chart that starts the first time anyone checks a tag
  • Card collection at the real in-game level, not the raw API number
  • A battle archive that keeps growing — Supercell's own log does not
  • Clan roster with roles and donations, every member linked to their own profile
Reading the profile

What every number on the page means

Clash Royale shows a trophy count and hides the rest. Here is what the tracker puts back.

Where your tag actually is

Open Clash Royale, tap your name at the top of the screen, and the tag is printed under it — always starting with a #, spelled from the letters and digits Supercell's own alphabet allows. That tag, not your name, is the address every lookup here uses, because Supercell publishes no way to search by name at all.

Path of Legends is not trophies

Trophies are the account's all-time ladder position; Path of Legends is a separate, seasonal ladder that resets every month and ranks by league and rank within that league, not by a running total. A player can sit high on one and modest on the other — they measure different things over different windows.

Card level: what Supercell reports vs what the game shows

The API reports a card's level relative to its own rarity ceiling, so a legendary at API level 2 and a common at API level 11 can be the exact same in-game level. We convert every card once, on the way in, using the game's own formula — level + (14 − max level) — so the number on this page is the one printed in your collection, never the raw API figure.

Why the battle log is short

Supercell's API returns only the last twenty-five or so battles and drops older ones within days — that is the whole log the game itself will show. Our archive starts the first time a tag is checked here and grows on every refresh after that, which is why a thin battle log means a short record on this tracker, not a short career in the game.

Clash Royale Tracker

Questions about the Clash Royale tracker