Describe exactly what you want in Wardogs — an unlock, a number of matches, levels with Cash, a squad session — and verified boosters answer with a price and a time estimate. You compare the offers and pick the one that fits.
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From your request to your booster getting paid. Five simple steps and you stay in control the whole time.
01/ Create and compare
Create your request and pick the best offer
Instead of paying a fixed predetermined price, you create an order that reaches verified boosters. Each of them can propose their own price, delivery time and approach.
02/ Payment & details
Complete secure payment and provide your details
Complete secure payment and provide the account and contact details required to start the order. Your money is not sent to the booster yet - it is held safely until you confirm the finished job.
03/ Order started
Order starts - chat with your booster any time
The booster you selected contacts you and starts the job. Track progress in real time until completion - and chat with your booster whenever you want, so you can ask about progress at any moment.
04/ Deliver and verify
Booster delivers and submits proof
When the job is done your booster submits proof of completion straight to you. You review it and decide. Accept it if everything checks out or reject it if something is off. Nothing is finalized without your say.
05/ Confirm and pay
Booster is paid only after you confirm
The booster receives money only once the order is completed and only when you confirm everything is OK. Until that moment your payment is held safely. If something goes wrong you keep the ability to request a refund at every step. Your money stays protected.
FAQ
Custom Request — Frequently Asked Questions
A custom request covers anything in Wardogs that the listed services do not sell as one item. Typical briefs are the unlock of a named weapon or vehicle, a set number of Control Zone matches, one role to a level plus a Cash target, several roles at once, or a squad session with a booster. You write the job in plain words and verified boosters answer with a price and an ETA. Plain jobs such as one role to a level or pure Cash farming are cheaper through their own service pages.
You write a free-text brief, choose your platform and send it, and the request goes to verified Wardogs boosters. Each interested booster replies with an offer that has a price and an estimated time. You compare the offers next to the boosters’ profiles and reviews and accept the one you like. You pay only for the accepted offer, and then the order chat opens so you can follow the work.
Yes, and it is the most common custom request. Gear in Wardogs sits behind two gates: the level of the role that owns it — Assault for assault rifles, Medic for SMGs, Recon for marksman rifles, Support for LMGs and shotguns, Driver for ground vehicles, Pilot for helicopters — and Cash paid at the vendor. Name the item in your brief and the booster works out which role must reach which level and how much Cash the unlock needs. The offer then covers both parts, so you see one price for the finished unlock.
Most items cost a one-time unlock plus a vendor price that you pay again on every life. The AK74 is $10,000 to unlock and then $1,600 per life, and the FAL costs $6,500 per life. Every life starts with $10,000, so a rifle you can afford once is not automatically one you can carry into every match. Say in the brief whether you want only the unlock or also a Cash buffer to keep using it, and expect boosters to confirm the current prices because patches can change them.
Yes, and a combined order is usually cheaper to run than the same two jobs placed separately. For example one role to level 50 plus 300,000 Cash, or a Wardog level target plus the Cash for a vendor item. The same objective matches pay both XP and Cash, so the booster plays them once instead of twice and does not queue, switch roles or restart sessions for each job. State both targets and which one matters first.
Give the role, the level you start from, the target, your platform and a deadline if you have one. Name every item by its exact in-game name and say how much Cash you already hold. If the job mixes levels, Cash and matches, list them in the order you want them done. The more exact the brief, the closer the offers are to the final price, because boosters price what they can see.
Yes, a custom request is the place for it. Several roles at once, say Assault and Support to level 40 each, are planned by the booster as one rotation instead of two separate runs. Vehicle and helicopter gear sits behind the Driver and Pilot roles, so the offer includes levelling those roles to the gate and the Cash for the vehicle itself. Because each role caps at level 100 and the Wardog level is the sum of the six, every level you add to any role also moves the Wardog level.
Yes, a match count is easy to price, for example twenty matches played with a given role or in a given style. Say what you want from those matches: objective captures, revives, kills, transport runs or simply XP and Cash earned. A booster can commit to the matches played and to how they are played, but not to winning every one, because a match is decided by 100 players across three teams. If you need a measurable outcome such as a level or an amount of Cash, order that outcome instead of a match count.
The order form asks for no login or password, so nothing about your account is collected before you choose an offer. If an offer needs account access, you agree on it with that booster in the order chat, and you can instead pick a self-play format where the booster plays beside you. Every match is played by hand, with no bots and no exploits. The publisher restricts account sharing and boosting, so nobody can honestly promise that it is 100% safe, and you should decide knowing that risk exists.
At a season reset, role levels and Cash reset, while Gold Bars and cosmetics stay and leftover Cash converts to Gold Bars. Season 2 is announced for 15 October 2026, so a level or Cash job that is not finished by then loses its progress. Put your deadline in the brief and the boosters tell you in the offer whether their ETA fits before the reset. If the reset is close, ask for the most urgent part first, or order something that survives it.
Every offer states its own ETA, so you read the time before you pay instead of guessing. It depends on how much XP and Cash the job needs and on how many hours a day the booster can play. Wardogs is in Early Access, so patches can change XP rates, vendor prices and the items themselves, and an ETA is an estimate rather than a guarantee. If the plan changes mid-order, the booster tells you in the chat and you agree on the adjustment there.
You are never obliged to accept an offer, and you pay only after you pick one. Ask the boosters a question in the chat, or widen the brief with a clearer target, a longer deadline or a looser Cash figure, and the offers change with it. Wardogs is on PC only for now, since PS5 and Xbox versions are announced but not released, so the platform field offers PC. If a standard service fits after all, you can order it from the game page at a fixed price.
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About This Service
What a Wardogs Custom Request covers
An order that starts with your own words, and what happens between the brief and the finished job.
01
What you can ask for
The jobs that do not fit a standard service, as one request.
The unlock of a named weapon or vehicle, level gate and Cash
A set number of Control Zone matches with the role you choose
A mix such as one role to 50 plus 300,000 Cash
Several roles at once, a Wardog level target, vehicle or pilot unlocks, a squad session
02
How it works
From a few lines of text to an accepted offer, in four steps.
03
Before you order
Four things that make the offers sharper and the result predictable.
Give role, start level, target, platform and deadline
Name items exactly; unlocks cost a level gate plus vendor Cash
A season reset clears levels and Cash, so mention your deadline
No outcome is promised beyond the offer; matches are not guaranteed wins
On This Page
How an unlock is really priced
Every piece of gear is behind two gates. The first is the level of the role that owns it: Assault for assault rifles and sidearms, Medic for SMGs and medical tools, Recon for marksman rifles and optics, Support for LMGs, shotguns, launchers and build tools, Driver for ground vehicles and Pilot for helicopters. The second is Cash paid at the vendor.
Most items cost a one-time unlock plus a vendor price that is paid again on every life. The AK74 is $10,000 to unlock and $1,600 per life, and the FAL is $6,500 per life. Since you start each life with $10,000, the per-life price decides how often you can field the item, not just whether you own it.
In a custom request you name the item and the booster prices the whole path: the role levels to reach the gate, the Cash for the unlock and, if you ask for it, a Cash reserve for the per-life price. Because Wardogs is in Early Access, boosters confirm the current figures in the offer instead of quoting old ones. That is why one item can have two quite different prices depending on how long you want to keep using it.
Mixing levels, Cash and matches
Role levels, Cash and Wardog level all come out of the same matches. Objective play, revives, transport and logistics fill the role bar and pay Cash at once. A booster who knows this plans one stretch of play that moves both numbers, which is why a mixed request is cheaper to run than two single-purpose orders.
Take one role to level 50 plus 300,000 Cash. Placed as two orders, the work would be queued twice, planned twice and priced twice, with the booster possibly replaying the same matches. As one request the booster picks the matches that pay the most of both and quotes a single price with a single ETA.
The same logic covers several roles at once, a Wardog level target, vehicle and pilot unlocks and a plain number of Control Zone matches. List the parts in the order you want them done, and say which one matters most if time runs short. A match count is priced as played matches; if you need a level or an amount of Cash as the result, order that result instead.
Writing a brief that gets accurate offers
Boosters price what they can read, so the brief decides how close the offers are to the final price. Give the role, the level you start from, the target, your platform and a deadline. A line such as "Assault 12 to 40, then the AK74, PC, in two weeks" is worth more than a paragraph of wishes.
Name every item by its exact in-game name and say how much Cash you already have, because the unlock price is paid in Cash you may already hold. Say whether you want only the unlock or a reserve for the per-life price, and whether the booster may choose the roles or must use the ones you list. Mention anything that limits play, such as hours you are online or a squad you want to join.
Add a deadline whenever one exists, since levels and Cash reset at the next season reset and an ETA that ends after it is worth nothing. Ask questions in the order chat before you accept if an offer is unclear, and compare the profile and reviews as well as the price. A brief that says what you will not accept, for example "no account sharing", lets the booster offer the right format from the start.
Seasons, Early Access and what nobody can promise
Wardogs reached Steam Early Access on 10 September 2026 and runs on PC only for now. Role levels and Cash are seasonal: at the next season reset they return to zero, leftover Cash converts to Gold Bars, and Gold Bars and cosmetics stay. Season 2 is announced for 15 October 2026, so levels and Cash you order should be finished and used before the reset.
Because the game is in Early Access, patches change XP rates, vendor prices and the items themselves, so an ETA is an estimate and not a guarantee. A match count is not a win count: a match is decided by 100 players in three teams, and a booster can commit to playing it well, not to winning it. What you can rely on is the offer you accepted and the order chat where any change is agreed.
The publisher restricts account sharing and boosting, so nobody can honestly promise that a boosted account is 100% safe. Our boosters play by hand, with no bots and no exploits, and the order form asks for no login. If you would rather keep your account to yourself, ask in the brief for a self-play format where the booster plays beside you, and decide knowing the risk.
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