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Set how many Ranked Tournament wins you want, from 1 to 10. A verified professional takes your team to the final and closes it out, and every win is a full tournament victory — not a round — so your Rank Score moves the same as if you had lifted it yourself.
Live Marketplace
From your request to your booster getting paid. Five simple steps and you stay in control the whole time.

Instead of paying a fixed predetermined price, you create an order that reaches verified boosters. Each of them can propose their own price, delivery time and approach.
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Boosting and coaching on a new level

We protect your account and data at every step. We use secure payments, SSL, trusted procedures and solutions like VPN where needed.

You don't pay a fixed calculator price. Create an order and let verified boosters submit their own offers so you can pick the best balance of price, speed and quality.

Once your order is live, boosters can submit offers right away. You pick the one that fits your price, reviews and delivery time - no random booster assignment.

Have a question, an issue with your order or want to clarify something? Our Discord support is available almost around the clock and helps at every stage.
Buy guaranteed Ranked Tournament wins instead of a rank target. Keep your own climb, and let a verified professional add finished tournament victories on top of it.
Pick anywhere from one banked win to a full run of ten, and the order closes the moment the number you bought is delivered.
Hand the tournaments over or play every one yourself — the same wins are banked either way.
No software touches the account, and every banked win is visible to you as it happens.
A win is a completed Ranked Tournament victory: four teams of three enter, the bracket narrows match by match, and the team standing at the end with the cash-out secured is the one that won. Nothing short of that final result counts — not a strong round, not a cash-out stolen and then lost again, not reaching the final and getting eliminated there.
This is worth stating plainly because it is the most common misunderstanding on this service. Ten purchased wins means ten tournaments finished in first place, however many rounds or attempts it actually takes to get there — the booster keeps playing until the number you bought is reached, at no extra cost to you.
Every banked win is written to the order history with its match result, so the count you paid for and the count delivered are both visible at any time, not just taken on trust.
Rank Score in THE FINALS moves on tournament placement, not on kills, so a genuine win is worth substantially more than a string of good rounds that stop before the final. Buying wins is therefore also, indirectly, a way of moving your rank — just measured in finished tournaments instead of a target league.
If the Rank Score from your purchased wins is enough to carry you into a higher division, or a whole league higher, that increase happens automatically and it is yours to keep. It is a bonus on top of what you bought, not a reordering of the purchase and not something billed separately.
What this service does not do is guarantee a specific destination league the way Rank Boost does — you are buying a number of wins, not a number of ranks. If a particular league is the actual goal, Rank Boost targets that directly; Win Boost is the right pick when winning itself, and the seasonal reward attached to it, is the point.
Set the number of wins you want, from one to ten, along with the platform, server and class you want played, and the price is shown before you pay. Boosters then bid on the order with their own price, and you choose the one you want — by rating, by completed orders, or because you have worked together before.
Once a booster is assigned, the order gets its own page: a live chat, a running count of banked wins with each match result, and a notification every time a win lands. On a solo order, stay off the account while a session is running — two logins on the same account eject each other and an abandoned tournament wastes the attempt.
Paid add-ons sit outside the service price. Duo puts the booster in your own squad instead of on your account; Priority moves the order to the front of the queue with longer daily sessions. Neither changes what counts as a win, only who plays it and how fast the count fills up.
A tournament that is lost along the way costs you nothing — you only pay for wins that are actually banked, and the booster plays again until the number you bought is delivered. If wins genuinely cannot be delivered in a reasonable time, whatever is missing is refunded rather than shipped short.
Every win is played by hand from a residential connection in your selected region, with no cheats, scripts or third-party software touching the account at any point. In several years of running this catalogue we have not lost a customer account to a boosting ban.
Cosmetics, Multibucks and season progress are never touched — the store stays closed, nothing is equipped without you, and any seasonal reward tied to the league your wins carry you into is granted exactly as it would be if you had won it yourself.
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