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We protect your account and data at every step. We use secure payments, SSL, trusted procedures and solutions like VPN where needed.
Choose 1 to 5 hours and your platform, and post the order. Verified coaches send offers with their own price and schedule; you compare their profiles, ratings and reviews and book the one who fits. Sessions run over Discord with screen share from your phone and replays from your battle log, and you never share your Supercell ID.
Live Marketplace
From your request to your booster getting paid. Five simple steps and you stay in control the whole time.

Instead of paying a fixed predetermined price, you create an order that reaches verified boosters. Each of them can propose their own price, delivery time and approach.
FAQ
Our Strengths
Gaming services built for players
What Sets Us Apart
Boosting and coaching on a new level

We protect your account and data at every step. We use secure payments, SSL, trusted procedures and solutions like VPN where needed.

You don't pay a fixed calculator price. Create an order and let verified boosters submit their own offers so you can pick the best balance of price, speed and quality.

Once your order is live, boosters can submit offers right away. You pick the one that fits your price, reviews and delivery time - no random booster assignment.

Have a question, an issue with your order or want to clarify something? Our Discord support is available almost around the clock and helps at every stage.
1 to 5 hours with an experienced coach, on your own account.
The stars you lose before the first troop lands.
A plan for the week, the war and the builders.
A marketplace, not a fixed price list.
An army that three-stars bases in a video often fails on your account, because your heroes, troops and spells are at different levels. A coach starts from what you actually have and picks the army and strategy for your Town Hall that works with it, so you stop chasing compositions you cannot run yet.
Every strategy has a style behind it. A hybrid, a queen charge or a blimp each asks for a different reading of the base: where to build the funnel, which defences have to fall first and when to commit the heroes. A coach explains that reasoning, so you can adapt the plan to a base you have never seen.
Most lost stars come from the first seconds: a funnel that collapses, troops that walk around the core or a spell dropped a moment too late. Reviewing replays with a coach shows exactly where it went wrong, and practising the deployment while they watch turns the fix into a habit.
Ranked Battles unlock at Town Hall 7. Every week you play a League Tournament in a group of up to 100 players of the same league, trophies reset, and at the end of the week the top of the group moves up one league and the bottom moves down. Your Town Hall sets your league floor, from Skeleton 1 at Town Hall 7 to Titan 26 at Town Hall 18.
Your league decides how many attacks you get: 6 a week in Skeleton and Barbarian, 8 in Archer and Wizard, 10 in Valkyrie and Witch, 12 from Golem to Titan, 14 in Dragon, 18 in Electro, then 24 in Legend III and 30 in Legend II. Each attack is worth up to 40 trophies, so a coach helps you spend every one of them on a base you can beat.
Defence matters as much as attack, because your base is hit by players of the same league all week. A coach reads your defence log replays with you and adjusts your layout, and in the Legend leagues, where defences are stronger and attacking heroes weaker, helps you adapt your armies to the difficulty.
A war attack cannot be retried. Clan War gives every member two attacks after a preparation day, and Clan War League runs monthly over seven rounds with one attack per round, so a coach teaches you to use the preparation time: scout the war base, plan the entry and the spells, and choose a target you can three-star.
Upgrades decide what you can attack with next month. Most coaches put offence first: the heroes, the laboratory and the troops and spells your strategy relies on. A hero being upgraded cannot fight and the Hero Hall level caps every hero, so a coach helps you time hero upgrades around wars and Ranked Battles weeks.
Walls run up to level 19, take Gold or Elixir and finish instantly, with no builder time. That makes them the place for spare resources rather than a reason to stop upgrading defences. A coach writes the upgrade order for your Town Hall with you, so your builders never sit idle.
Every offer comes from a coach with a public profile: their rating and reviews from earlier students. Match the coach to your goal, an attacker for your Town Hall, a war specialist for Clan War and CWL hits, a base builder for your layouts, and read what students say about how clearly they explain.
Come with one question rather than ten, and keep a few replays from your attack and defence logs ready before the session. Replays let the coach pause at the exact moment something went wrong, which is often worth more than an hour of live attacks, and you can share your layout with its in-game copy link.
Spread the hours out: one session to plan, a week of Ranked Battles or a war in between, then another to check what changed. Once you accept an offer, agree the time and topic in the order chat; support is available around the clock, and a dispute brings our team in if a session does not happen as agreed.