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Ranked 3.0 brought placement matches back — five games each season that set the Rank Points you start with. Let a verified professional win them for you, set your previous-season rank and the number of placements, and watch your season begin at the highest point possible.
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From your request to your booster getting paid. Five simple steps and you stay in control the whole time.

Instead of paying a fixed predetermined price, you create an order that reaches verified boosters. Each of them can propose their own price, delivery time and approach.
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We protect your account and data at every step. We use secure payments, SSL, trusted procedures and solutions like VPN where needed.

You don't pay a fixed calculator price. Create an order and let verified boosters submit their own offers so you can pick the best balance of price, speed and quality.

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Win your five Ranked 3.0 placements with verified professional Siege players. Set your previous-season rank, choose Solo or Duo, and start the new season with the highest Rank Points possible.
A verified professional logs into your account and plays all five placement matches with safe, region-matched play.
You play your placement matches in the same squad as the booster and never hand over your account.
At the start of every season, Ranked 3.0 asks each player to complete five placement matches before a starting rank is shown. Those five games are the first ranked results the new season has for you, and they decide where on the ladder your climb begins. The ladder itself has eight ranks, Copper, Bronze, Silver, Gold, Platinum, Emerald, Diamond and Champion, each with five divisions. A placement matches boost on Boosting24 means a verified booster plays some or all of those five games for you or with you.
Placement matches are not ordinary ranked games. Ubisoft gives them increased Rank Point gains, so that players can get back to the level they held in the previous season more quickly. A win in a placement match therefore moves you further than a win later in the season. That is exactly why the result of these five games shapes the weeks that follow so strongly.
Your previous season is the reference point. Placements happen before the new season has given you a rank of your own, which is why the order form asks for the rank you ended last season on, or Unranked if you did not play ranked then. That tells boosters which lobbies to expect and lets them price the order honestly. It does not limit where you can finish: strong placements can lift you well toward your old rank or beyond it.
Ranked 3.0 also made every number on the ladder visible. Rank Points are your rank, and Ubisoft removed the hidden MMR that used to sit behind them, so the matchmaker uses only RP to choose your opponents. There is no invisible rating that quietly corrects a bad start later on. What the five placement matches give you is what you build the rest of the season on.
Every ranked result in Ranked 3.0 depends on two things: whether your team won, and how your team’s rank compared with the opponents’ rank. In placements the gains are increased on top of that, so each of the five matches carries more weight than an ordinary game. Ubisoft raised those gains so that players get back toward their previous-season level more quickly. A poor set of placements, on the other hand, means grinding back up one ordinary match at a time.
Players lose placements for familiar reasons. They play them on the first evening of a new season, often rusty after a break, against a crowd of players who are just as eager to get their rank back. Lobbies at the very start of a season are unusually mixed, because everyone is still finding their level. In that chaos, a team that skips drone phase or plays without a plan gives away rounds that a calm team would win.
Squad restrictions do not apply during placements, which is both an opportunity and a trap. You may queue with friends of any rank for those five games, so a much stronger teammate can play alongside you. At the same time, the lobbies you meet reflect that freedom, and a mixed group needs good communication to make it count. Once placements are finished, the usual party gap returns: three full ranks from Copper to Emerald, two at Diamond and Champion.
After placements the Demotion Shield and the normal rules take over. A season that starts too low means many evenings spent climbing through divisions you have already proven you belong above, often while hovering at 0 RP on the shield. That is the real cost of weak placements: time. A placement matches boost exists to spend those five high-value games well, so the rest of the season starts from the right place.
A booster who plays placements regularly treats them as the most valuable games of the season. They do not rush into the queue on the first rusty evening; they play when they are warmed up and when the lobbies on your server are healthy. Each round starts with proper drone work and a plan built on what the team knows. Those habits matter in every ranked game, but they matter most when each win is worth more.
The start of a season is chaotic, and an experienced player knows how to profit from it. Mixed lobbies tend to have uneven teams and players who have not yet adjusted to map or operator changes. A booster who has seen many season starts plays the percentages: safe trades, solid site setups and patience instead of risky solo plays. Calm, disciplined play wins far more of these coin-flip matches than raw aim alone.
Operator choice also matters at the start of a season, when balance changes and new content often shift what works. A booster keeps up with those changes and fills whatever role the team is missing instead of insisting on a favourite. If you want certain operators kept or avoided on your account, you can say so in the order and it will be respected. That keeps the account consistent with how you normally play.
The booster reports the placement results on the order page and in the chat, so you can follow the five games one by one. You learn whether each was won and how the account is positioned when the placements are complete. Once the rank is revealed, you know exactly where your season starts. If you want to keep climbing from there, the same booster can continue with a rank boost.
Boosting24 is a marketplace, not a shop with one fixed price. You post the order once with your previous-season rank, the number of placement matches you want played, your server and platform, and whether you want solo or duo. Verified boosters who play Siege at that level send offers with their own price and the time they can start. You compare them and accept the one that fits, instead of taking whoever a company assigns.
Timing matters for placements, so the offers tell you when each booster can begin. Many customers post the order shortly before or right at the start of the season, so the games are played while the lobbies are full. Every booster has a public profile with their rank, number of orders and reviews from earlier customers. You can ask questions in the chat before accepting, and nothing is final until you press accept.
Once the order starts, the chat stays open and the booster posts progress updates on the order page. You do not have to log in yourself to find out how the evening went. If anything needs sorting out, Boosting24 support is available around the clock and can step in at any point. The booster, the customer and support all see the same order history, so nothing is lost between messages.
You pay through the platform, not by a private transfer to a stranger. If the order cannot be completed as agreed, the money-back guarantee protects you and support resolves the case. Each offer states up front when the booster can start and how long the placements will take. For you, the process is clear from the first offer to the moment your new rank appears.
Every placement match is won or lost on the booster’s own skill. No cheats, scripts, macros or third-party programs are used, and the game’s anti-cheat keeps running exactly as it does when you play. The game sees a normal client on a normal account playing its season’s placements. Performance is kept believable for the account, so the start of the season looks like a good run rather than a different player.
Boosters play from your region, using a VPN matched to it when needed, so logins do not jump to another continent overnight. Your Ubisoft details are entered through the secure form on the order page and are visible only to the booster who accepted the order. They are never sent in open chat and never shared outside the order. You can also ask the booster not to chat with your friends or accept their squad invites at the start of the season.
Ranked requires two-factor authentication, so the first login from a new device may ask for a code. Watch the chat when the order starts so you can pass it on quickly; the booster will not need it again during the session. When the placements are complete, change your password as a routine step. That closes the access you granted, and your operators, cosmetics and progress stay exactly where they were.
No service in which another person plays on your account can promise zero risk, and Boosting24 does not claim otherwise. What the platform does is remove the avoidable risks: no detectable software, realistic play, sensible logins and a clear record of who had access and when. If you would rather not share the account at all, choose duo and play the placements yourself with the booster in your squad. Because squad restrictions do not apply during placements, a booster of any rank can join you.
With solo, the booster logs into your account and plays the placement matches while you rest. It is the fastest option and usually finishes all five games in a single session, at the hours when your server’s lobbies are at their best. Most customers who want their season sorted on day one choose solo. You follow the progress updates on the order page and learn your new rank as soon as it appears.
With duo, you play the placements yourself with the booster in your squad. Because squad restrictions do not apply during placements, the booster can be far above your rank, which makes duo especially attractive at this point of the season. You keep your account, influence the picks and calls, and see how a stronger player handles the opening rounds. It takes a little longer, because both of you need to be available at the same time.
To post the order, choose the rank you finished the previous season on, or Unranked if you did not play ranked then. Choose how many of the five placement matches you want played, set your server and platform, whether PC, Xbox or PlayStation, and pick solo or duo. Make sure the account meets the Ranked requirements, such as Clearance Level 50 and two-factor authentication, before the season starts. Priority can be added if you want the order picked up as early as possible.
In the notes, list operators to keep or avoid, hours when you need the account and a request not to chat with your friends or accept their squad invites. After accepting an offer, watch the chat for the first few minutes in case a verification code is needed. From then on the order runs by itself and the booster posts progress updates on the order page. When the agreed matches are played, the booster marks the order complete, you confirm, change your password and start the season from a strong position.
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